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  12. Hi everyone, our company wants to release our Unity game for viveport arcade. The thing is that the whole viveport, viveport arcade, viveport infinity is so confusing. Broken links everywhere, other stuff not really explained. My question is, how do we publish for viveport arcade. I've found this link: https://developer.vive.com/resources/documentation/viveport-arcade-sdk/introduction/ It says I have to download a lot of stuff. Which is not a problem. My main concern is the API, it says "Before you publish your content to VIVEPORT, you can use the following features in your content if you integrate the VIVEPORT SDK into your content:" Does this mean i dont have to do this API Stuff in Unity, when it says "you can.."? So all in all if someone has a step by step guide hot to publish games with Unity to the viveport arcade, I (our company) would really appreciate it ^^.
  13. FORM- is a absolute masterpiece of visual design and demonstrates a deep understanding of VRs key strengths. Few titles- have inspired as much AWE. The new musical-orchestration scenes are some of the most stunning examples of extremely competent visual communication and art direction I have ever seen in ANY game. There is SERIOUS talent here - somebody throw a **bleep** ton of capital at this studio and let them LOOSE!!! VR GENIUS!!
  14. Best of luck with this important moment in VIVES history- VIVEs moment in the global pop culture spotlight. The company has done a wonderful job and a enormous amount of effort and preparation. I hope it all goes extremely well and exceeds all expectations. The new textures, shells, stones and other details added to the Driftwood environment did not go unnoticed- and I am positive Ready Player One fans will be thrilled to see that giant robot creature- in the flesh- or is that in the metal ? My suggestions- continue to iterate. With the immminent release of VIVE Pro HMD upgrade users are going to want richer, more complex and more high resolution textures almost immediately. These environments are an excellent place to demonstrate this- perhaps options will appear for ‘Vive pro - Driftwood experience’- likewise developers - get on it - and start enriching those environments and games. Lastly, I would just like to congratulate Vive and Viveport for the phenomenal pace and adaption to the market- while maintaining consistency of quality and expectations. We are all very much hanging on the end of out seats awaiting announcement- and the prompt release of Vive Pro upgrade for us- the early adopters and core user base who have invested, supported and cheered Vive on from day one. Do not stop innovating- the hardware is there- now we need refreshing of titles, second generation textural details and nauces. Enchance sound effect and soundtracks. I am very encouraged by the museum like exhibitions and other titles that provide meaningful and rich experiences - with even higher fidelity - it’s time for more dynamic interaction, more dynamic environments and high quality experiences. Lastly - Bring on the VIVE PRO HMD upgrade - we are suffocating here .
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