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Wasted Potential

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  1. Some I like: Richies Plank is by far my favorite VR experience ever. It let me check off "Fly through a city like superman" from my bucket list. https://www.viveport.com/apps/9347a360-c6ea-4e35-aaf1-9fab4f41cb79/Richie's_Plank_Experience/ Overview blew my mind. I actually got kinda depressed afterwards from feeling so small and inconsequential, but that was well worth the education and experience I got. https://www.viveport.com/apps/03f576cd-87b1-41ca-8873-84a13372a64b/OVERVIEW:_a_Walk_Through_the_Universe/ Hopalong Badlands was way more fun than I thought it would be. https://www.viveport.com/apps/274b18e1-4c25-4aa9-b7b3-c43999830b08/Hopalong:_The_Badlands/
  2. I ain't buying a dang thing! VR Horror is just not my thing. Too scary. Will wait for the next sale.
  3. So far, I just got Xing the land beyond, Lunar Flight, and Chroma Lab for VR. I've been way too busy with work to even try them yet.. but they look cool. Will probably pick up a few more mainstream-ish games before the sales end. Eventually I'll have time to enjoy them. Also bought and gifted Apollo 11 VR and Scanner Sombre to my brother.
  4. Sounds REALLY dumb.. but if I could make one simple change.. it would be to add a filter option to separate SITTING VR games/apps and STANDING VR games/apps in Steam to separate groups easily. Now, I know some games can do both, etc.. but I find if I am tired of standing, I want to see my options, like Big Screen, VTOL VR, Balloon Chair, etc.. all my VR items that I can do while sitting and vice versa. RIght now that is a bit of a pain to set up catagories, etc... Then if I had a second wish.. let me tell Steam to hide all my non-VR Steam content on my VR pc and vice versa. Overall.. I think the Steam client needs some work to make it more user friendly.
  5. For me it was the first time I played Richie's Plank. Being able to fly above and around the city made me feel like a real super hero. Back then, it was not as pretty as it is now nor did it have as good physics and object interaction, but it was still very magical. I felt like a kid again. Runner up is the first time I played Thirst VR. I got it mainly because it was on sale at the time for 98 cents, so I figured why not. It had positve reviews so I didn't even look at any pictures or anything, just figured it was too cheap to pass up. One play through and it suddenly dawned on me, I'll be able to say one of my all time favorite VR games cost me less than a dollar. It looks just like Madmax, in VR. I still play it a lot, and because you stand still and the game mechanics are simple, it is a great intro to VR for people who come over as it doesn't induce motion sickness at all and I don't have to worry about them moving around too much. But that first moment, when screen went blank and the game started and I suddenly realized, this is Mad Max VR? Priceless.
  6. Thanks Rockjaw for the explanation and offering to assist in my renewal issue but I'll actually hold out until next month as is. You guys got a lot of better stuff and more important stuff to do I'm sure, and I'm probably going to be a lifetime subscriber anyway, lol. Just wanted to offer it as a future suggestion, and you explained why that is not needed. Anyway, this way I am really looking forward to next month now (Some of the new game additions look awesome!).
  7. Viveport subscriber from day one and I love it and think it is a wonderful idea...here is my suggestion though. Add games only on the 1st of the month. Why? Well, if you signed up on Day 1 of Viveport Subscriptions.. you most likely picked your new games yesterday. That means these games were added, the very next day. Now, I actually don't mind.. since some of the dumbest games/experiences end up surprisingly being my favorites and it is only a month till I can pick again.. but I imagine some people could get upset over that. So best to have a standard day when you add new content so no surprises to anger people, etc.. Other suggestions: Make the wording of picking next month games better. A bit confusing how you have to remove the games, confirm suggestions, then pick new games. Better cleanup and allow cleanup, of library and download list. It should be easier to hide or remove all traces of unwanted, expired, or old games. Keep up the great work..
  8. Reviews and news of anything Vive.. be it games, hardware, vr cafe, etc.. maybe some AMA type stuff about hardware and software. Heck, I learned the Vive Pucks have batteries inside them through this forum (Thank you!). Maybe some preview stuff or just insight into HTC's vision of Vive's future. Giveaways! Having been given an Arcade Saga code recently.. I love Giveaways! And just general Vive stuff.. like play area issue discussions (What games or game types are best for small play areas, large play areas, etc...). A whole forum on how to and best way to, watch movies in VR, could be done., lol! Basically anything that allows people to chime in is good..
  9. Thank you Rockjaw and thank you 2 Bear Studios! This is going to be awesome fun and the perfect game to showcase the Vive to people. Thank you again!
  10. Yeah I got Google's Pixel XL, partly because it is made by HTC, but mainly for the free online storage of photos and vids. (Daydream is a nice plus.. but nothing compared to the Vive). It's been a wonderful phone for me. From a leak I saw today, I guess HTC is planning on releasing their own VIVE branded phone soon that will be Daydream compatible. Sounds very cool.. but to be honest.. it also sounds kinda confusing. Hopefully they market it correctly and it works. So many buzz words, DAYDREAM, VIVE, etc.. it can overwhelm consumers if not done correctly. RIght now HTC seems to be in an awesome spot.. supporting Google on the phone side (Pixel) and supporting Valve/Steam on the PC side (Vive).
  11. That is beyond super awesome! Thanks for posting it.. I hadn't heard about it.
  12. I love the new announcements. To me, it seemed HTC was well aware of what it needed to do to keep itself in the front of PC VR scene and did execute it flawlessly. Coming out with the well designed tracker instead of specific controllers, etc.. was pure genius. And the upgraded head strap with built in speakers, provided an answer to those suggesting another headset with those options beat the Vive as well as fixed the Vive's most critical flaw, it's poorly designed head strap. Overall, very well done. The head honchos over at HTC should be proud.
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