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Rockjaw

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  1. If you’re an Oculus Rift user discovering Viveport for the first time, welcome! It’s easy to set up Viveport and start playing titles on your Rift – but if you need a quick start guide, follow the steps below. Step One: Set up your Oculus Rift Without your Rift ready to go, we can’t start playing titles from Viveport, so make sure to: Have your Oculus Rift HMD connected to your PC, with any other setup completed Create your account at Oculus.com, and install the Oculus Rift desktop software In the Oculus Rift software, under Settings – General, turn on the option for Unknown Sources (click ‘Allow’ when prompted) Step Two: Get Viveport You’ll need to download the Viveport desktop app to access your Viveport library, download titles and play them. You can download the Viveport desktop app at vive.com/setup. If you already have a Vive or Vive Pro, you may already have Viveport installed (in which case, skip on down to Step Three). After downloading Viveport, locate the file and launch it. During installation, you will need to: Sign in with your HTC | VIVE Account (or create a new one). Install SteamVR. This will happen automatically, but you may be asked to sign in to Steam during the installation. After installation, you’ll be able to launch Viveport from the desktop shortcut. Step Three: Browse for Oculus Rift compatible titles You can browse Viveport either from within the desktop app or via Viveport.com. Here’s what to look out for: Titles that are Oculus Rift compatible will have the icon displayed throughout the site You can also filter for Oculus Rift compatible titles After purchasing a title, it will be added to your Viveport Library, accessible from your desktop app or from Viveport.com while logged in To play your purchased titles, download and install them via the Viveport desktop app Launch your Viveport titles from within the Viveport Library Step Four: Get a Viveport Subscription for the best value in VR! As well as buying individual titles from Viveport, you can sign up for Viveport Subscription for FREE, letting you experience five titles per month for one low price. You can cancel any time, and to really save money, you’re able to pre-pay for your Viveport Subscription with our 3, 6 and 12 month plans. Want a few suggestions for some fantastic Oculus Rift compatible titles available to you in Viveport Subscription? Check out our blog on just that.
  2. As part of Viveport’s commitment to connect content creators to global audiences, we’re excited to announce that Viveport now supports Oculus Rift compatible titles. Developers can opt-in their titles to display as Oculus Rift compatible from today, with the full consumer launch on September 4th. Adding support for Oculus Rift doubles the potential audience for all Viveport published titles, and opens Viveport Subscription – the best value in VR – to Oculus Rift consumers. Viveport Subscription allows subscribers to experience up to five titles at a time, starting with a free 14-day trial, and continuing after that with one low monthly price. With almost 500 titles in the Viveport Subscription library, we’re proud to curate a diverse and engaging range of experiences that appeal to a wide audience. Recent additions and all-time bestsellers in Viveport Subscription include Seeking Dawn, Tilt Brush, Pixel Ripped 1989, Shooty Fruity, A-Tech Cybernetic VR, theBlu and Knockout League. We’re always happy to welcome new developers, with marketing support and promotion for selected titles. As well as offering a huge range of available games and apps, Viveport Subscription has also proved popular with VR consumers who are looking to ‘try before they buy’. A Viveport Subscription member choosing five of the six titles shown below for either a 14-day free trial or a month of paid subscription could save almost $140 on retail prices! “By adding support for Oculus Rift, we’re doubling the potential user base for Viveport developers,” said Rikard Steiber, President of Viveport. “Viveport continues to offer the most opportunities for developers to monetize their VR content. From Viveport and Viveport Subscription, to availability on Amazon and in Viveport Arcade, we’re going to continue to expand and reach the largest global audience possible on developers’ behalf.” Developers can start opting in on Viveport to support Oculus Rift today. In many cases, existing builds that have hardware support for Oculus Rift via OpenVR are ready for this update. In the Developer Console, Oculus Rift is now available under ‘Compatible headsets’ in the ‘Viveport Listing’ tab. To opt-in a title, simply check the Oculus Rift box and create a production release under the Submit tab. Are you a developer who has questions about Oculus Rift support? Contact our Developer Relations team here.
  3. Hi , we ask for a method of payment so that when your free trial expires, you will be able to continue playing without interruption. It's a standard method for many subscription based services. If you're having an issue using your redemption code other than this, please feel free to let us know and we'll be glad to help you out.
  4. Hi ; you should not have been charged when you signed up for your Viveport Subscription, unless you've previously been signed up and then canceled. If you were signing up for the first time, you'd have started a free 14-day trial. It's only at the end of that time that you're charged. If you did have a previous subscription, when you re-sign up, you're charged for the first month, as you've already used up your 14-day free trial. If you're in that situation (had a previous sub) then send me a PM with your email address used to sign up, and we'll see what can be done.
  5. Am I really forced to put in my billing info just so I can use it? Yes. This way if you choose to continue to subscribe, you don't lose access to your titles without warning. You won't be charged until your free period is finished. If so, can I cancel the subscription right after and still enjoy the 2 free months? Yes. You can cancel any time you like from your Subscription page; you'll still be able to access Subscription titles under the end of your remaining time.
  6. Hi , please send me a PM with your code in it, and also if you can let me know where you were trying to redeem the code. Thanks!
  7. The 50% off deal is for a pre-paid period of time - in this case three months - and after that you would continue on a normal monthly rate. Essentially with the deal, you're getting 3 months for the cost of 1 month + $1.
  8. If you've recently purchased a Vive Pro, congratulations! As part of our current promotion, new Vive Pro purchasers and those upgrading from an existing Vive will receive codes for two months of Viveport Subscription. 4/27/18 Update: We've modified the code redemption process into a unified redemption process for both new and existing purchasers. Now, after entering your promo code, it will alert you of the additional loyalty offer. If you are a new Vive Pro purchaser: Click the 'Spoiler' tag for instructions You should find a master code printed on a card included in the Vive Pro's packaging. Please look carefully for the card! The code will be ten digits long, consisting of letters and numbers. Visit www.vive.com/code/ and enter the code found on the card. On the next screen, you'll be shown the package(s) you are able to select. (May not the same as the screenshot below.) On the checkout screen, if you are not already logged in, you will be required to either create a new HTC | Vive Account, or log into an existing account. After you have confirmed details and checked out, you will be shown a confirmation page, including your Viveport Subscription code. This code will also be emailed to the email address you confirmed. If you close or otherwise 'lose' the page with codes on, you can login here using the HTC | Vive Account you created to look at codes previously redeemed. With your code, visit http://www.viveport.com/event/subscription Click the 'Redeem Code' button Copy and paste your Viveport Subscription code (from either the confirmation page, or your email) into this box. It will be a sequence of 20 numbers and letters, seperated by hyphens. After confirming your future payment method, your Viveport Subscription will be activated. (Note: you will not be charged until your redeemed subscription period ends. You may cancel at any time from the Subscription section of the My Profile page.) If you are an existing Vive user, upgrading to a Vive Pro: Click the 'Spoiler' tag for instructions You should find a master code printed on a card included in the Vive Pro's packaging. Please look carefully for the card! The code will be ten digits long, consisting of letters and numbers. Visit www.vive.com/code/ and enter the code found on the card (1), then click the 'Existing Vive owner' link (2) Click the link to enter your information. You will then either enter the email address associated with your existing HTC | Vive Account, or the serial number of your HMD (if you have forgotten the email address of your account). Your HMD serial number is found under your component cover. See the GIF below for how to remove - push with both thumbs, then unplug all cabling. Whether you entered your email or your serial HMD, on the next screen, you'll be shown the package(s) you are able to select. On the checkout screen, if you are not already logged in, you will need to log into your existing HTC | Vive Account. After you have confirmed details and checked out, you will be shown a confirmation page, including your Viveport Subscription code, and your Viveport Wallet credit code. These codes will also be emailed to the email address you confirmed. If you close or otherwise 'lose' the page with codes on, you can login here using the HTC | Vive Account you created to look at codes previously redeemed. To redeem your Viveport Subscription code, visit http://www.viveport.com/event/subscription Click the 'Redeem Code' button Copy and paste your Viveport Subscription code (from either the confirmation page, or your email) into this box. It will be a sequence of 20 numbers and letters, seperated by hyphens. After confirming your future payment method, your Viveport Subscription will be activated. (Note: you will not be charged until your redeemed subscription period ends. You may cancel at any time from the Subscription section of the My Profile page.) To redeem your Viveport Wallet code, go to the Viveport Wallet page (while logged in to the account where you want to redeem the wallet credit). Click the 'Redeem wallet code' link. Copy and paste your Viveport Wallet code (from either the confirmation page, or your email) into this box. It will be a sequence of 20 numbers and letters, seperated by hyphens. Your Viveport Wallet credit will be added to your account, and can now be selected as a payment method. You may need to download the Viveport desktop app to access Viveport apps and games. If you cannot find a card in your Vive's packaging, or have other issues with redemption, please contact our Customer Care team. This post lists details on how to contact Customer Care, globally.
  9. I'll just leave this here. :)
  10. This post has been merged with another thread on the same topic. Follow the link to the new location. Thanks!
  11. Viveport Arcade, HTC’s software distribution and content management platform for arcades, is launching a new pricing structure from March 7th. If you have content opted-in to the Viveport Arcade program, you will now be able to set your own ‘per station, per month’ license fee through the Developer Console. This means an operator would pay a guaranteed amount for each PC running your content, at a license fee value set by you. Once you’ve chosen your per station, per month license fee, a price per hour cost is automatically created and associated with your title. This alternative fee allows arcade operators to purchase content either via the per station, per month license fee, or based on the hourly fee. This gives operators the flexibility to offer more content and developers control over pricing. This new pricing will be available to arcades in mid-April. We encourage you to update your pricing before April, otherwise your per station price may initially be set at a default value (this may be changed later). If you have further questions, please comment below, or elsewhere in the Developer Forum. Please note, legal terms and conditions for Viveport Arcade are updated with this change. Read these changes in the Developer Console.
  12. Rockjaw

    Drunk or Dead

    Viveport Review: Drunk or Dead Forget about finding the cure. In Drunk or Dead, your primary objective is to save the bar! By Desmond Madison, Greenlit Content The premise of the off-kilter undead arcade wave shooter, Drunk or Dead, from the developers at 4 I Lab is simple. You wake at the bar after a long day of drowning your sorrows only to be informed by the bartender that the world has been overrun by zombies. To make matters interesting, this isn’t a world where being bitten turns you over to the undead side, it’s being sober that makes this airborne infestation seep into your veins. Luckily, your bartender has your back with an arsenal of weapons and a shelf of her finest liquor to drink away the infection as you blast through your blurry, alcohol induced vision in order to fend off the horde of oncoming zombie fiends. The pressure soon heats up as the zeds wander into your watering hole, and since you need to be drunk in order to survive, you’ll constantly juggle headshots with shots of whiskey from the bartender as you struggle to stand dizzily on your own two feet. You’ll have to be careful, though, as there’s such a thing called “alcohol poisoning,” and if you go over your limit shown on the drunk-o-meter... you die. This keeps the gameplay interesting and is the core feature that sets Drunk or Dead apart from the sea of other zombie wave shooters available in virtual reality. The game also wears its decidedly lowbrow sense of humor on its alcohol soaked sleeve, but as long as players know that going in, they should have no trouble adjusting to the atmosphere. Also, let’s face it, with a name like Drunk or Dead, most players should already be expecting a certain level of bar stool irreverence. The setup is simple, silly, and simulates taking on the undead by getting completely sauced. There are three main areas to blast away zombies as well as undead reindeer, and they’re all rendered with impressive detail and lighting. You won’t be moving around with any locomotion or teleportation, but that’s probably for the best considering you’ll need to stay as close to the bar as possible at all times. If you can manage to say alive (and drunk) through all of the main locations, you’ll be able to see your scores posted to an online leaderboard. With all there is to juggle between slamming beers and blowing up TNT barrel carrying walkers, the game makes for a fun variation on the highly saturated zombie wave shooter genre, even if it’s not entirely appropriate for all ages. In all, Drunk or Dead manages to live up to its namesake. It adds a great twist to the genre and gets you ready for the apocalyptic dream scenario of beer connoisseurs everywhere. It may not be something you’ll want to showcase to everyone in your family, but if you ever manage to have your drinking pals over for night of VR gaming, this one is an absolute dead ringer. Now hold my beer! Drunk or Dead is available in Viveport, and in Viveport Subscription.
  13. If you haven't tried Viveport Subscription yet, there's never been a better time! Over 375 VR titles are waiting for you, with more being added every week. In less than a year, Viveport Subscription has grown enormously, starting with a little over 50 titles available to over 375 now. As a member you can check out five titles a month - which means it would take you over five years of subscription to experience everything that's currently available! We believe Viveport Subscription is the absolute best value offering in VR today, and we want to make sure you get the best value. That's why we're letting you know that the monthly price of Viveport Subscription will increase from $6.99 to $8.99 on March 22nd. New Viveport Subscription members who sign up before March 22nd will enjoy a 14-day free trial, then pay the current price of $6.99 per month. (If you are a returning member, you are not eligible for a free trial, but you'll still only pay $6.99 a month if you sign up before March 22nd.) Members who join us after March 22nd will also get a 14-day free trial, then pay the new price of $8.99 a month. (And if you're a developer? Yes, you'll be getting more - 28% more per member subscribed to your title, per month.) OUR GUARANTEE - AND NEW MEMBERSHIP PERKS! First, if you sign up before March 22nd, we guarantee your Viveport Subscription will continue at the original price of $6.99 until at least the end of 2018. Second, we're rolling out new perks for all Viveport Subscription members: All members will receive exclusive FREE codes for games and apps, starting in February and then regularly during the year All Weekend Deals on Viveport - offering discounts on apps and games you'll want to add permanently to your Viveport library - will now only be available to members Viveport Subscription members will be seeing their first members-only Weekend Deal soon. More membership perks will be announced in future, so stay tuned! Whether you're joining Viveport Subscription as a new member, or locking in your pricing through 2018, we're excited to have you with us! GETTING STARTED WITH VIVEPORT SUBSCRIPTION With over 375 titles to choose from, it can be tricky to figure out what to choose for your Viveport Subscription's first month! If you're in that position, allow us to make some suggestions. Fantastic Contraption A superb puzzle game, Fantastic Contraption has just been updated with over 50 new levels and other new features. Devilishly simple, all you need to do is move an object in virtual space... but what kind of machine will you build to make that happen? Overkill VR The name might give you a clue: Overkill VR is all about shooting stuff, in an appropriately over the top way. With a massive range of customizable weapons and a horde of killer robots out for your blood, Overkill VR has kept many Viveport Subscription members on their toes since it first released. The Wizards As one of our reviewers said, "If you want to throw fire balls and shoot ice arrows at some orcs this is the game for you!" And who doesn't? Master magical forces, explore an entire campaign and, well, throw fire balls and shoot ice arrows at orcs! Earthlight: Spacewalk Quite simply, the closest you'll get to being on the International Space Station without being an astronaut (or, we suppose, a very rich tourist!). Earthlight: Spacewalk will astound you with a simulated spacewalk and some of the most amazing views you can imagine. (Read our review here.) theBlu Arguably still the best introduction to anyone first experiencing virtual reality, theBlu takes you below the ocean waves to stare into the eye of a whale, reach out to touch giant jellyfish or perhaps discover even more terrifying beasties in the dark. Sign up for Viveport Subscription now for your FREE 14-day trial. Experience these five titles and lock in the monthly rate for 2018!
  14. Yee-haw! Saddle up with Hopalong: The Badlands If you’ve ever played at being a cowboy or pretended a broom was a horse (Wait, just us?) then you’ll be right at home in the wild, weird west of Hopalong: The Badlands. With Hopalong now available as part of Viveport Subscription, we talked to (appropriately enough) Texas-based developers From the Future about their rootin’ tootin’ shootin’ VR experience. Well howdy there, partner. What’s yer name and what brings you to these parts… or in other words, what gave you the idea for Hopalong: The Badlands? Howdy! My name is Mike Christian and I’m the CEO and one of four founders of From the Future (here we are on Twitter). The idea for Hopalong: The Badlands fell out of my head one Labor Day weekend and resulted in a prototype. The rest of the Future crew couldn’t help but laugh when they saw the idea, not to mention me hopping around the room in VR gear. The idea quickly evolved from everyone else’s input, and became much, much more than the original concept. My role on the team has mostly been the executive designer, with the occasional bit of programming. Is it fair to say that Hopalong … doesn’t take the history of the American West that seriously? Them there is fightin’ words, hombre! Hopalong takes American West history very seriously and we faithfully created that history… if it had been all stick-horses and wooden villains. After your initial idea, what brought Hopalong to fruition? Hopalong was an idea that bubbled up from the horse watering trough of desire – a desire to introduce a fun and novel way to traverse large landscapes in VR without teleporting. We figured since people look a little silly playing VR already, why not go the full silly?! People told us ‘never go the full silly’, but we thought that advice was, well, silly. The original idea was to not only prance around on a stick horse, but to also wave a lasso over your head as you tried to rope in stray bossies. (For you non-Texan types, bossies are cattle.) However, we lost several interns during testing due to CLS, AKA Carpal Lasso Syndrome, so that got cut. Visually Hopalong is quite unique! Were you inspired mostly by kids and their play, or something else? (I keep flashing to the coconut hooves of Monty Python’s Holy Grail, myself.) Thanks! Actually, we were inspired by Kid ‘n Play, the famous 80’s hip-hopalong duo. Monty Python’s infamous fish slapping dance was also a HUGE inspiration. Tell us how the Oscillot system works. What makes it different from other locomotion systems in VR? At first actually, fully hopping in place was mandatory. However, being game developers we were not in the best shape, so we quickly resorted to shaking our fists...which came much more naturally. Oscillot, also known as O.S.C.I.L.L.O.T., is the science of moving like a bouncy cat. The cat that inspired the name, is known for its sinusoidal-like motion as it pounces on its prey. These cat facts are all well documented on the internet and are assuredly not made up by us. We found that physical movement helps reduce motion sickness because it allows people to make more of a connection to motion in the game versus motion in the real world. By limiting all the movement to one hand, both velocity and direction, that frees the other hand to wield weapons. What kind of cool moves can people pull off in Hopalong? You can shoot dynamite out of the air and back to the enemy that threw it. You can also use your grit to slow down time and multiply the mayhem exponentially. Once you defeat Boss Boomity you earn his flying pig, Pigasus, and hover one meter in the air!!! Oh the places you’ll go! Assuming those places are about three feet above you. Why is an Eight Shooter inherently better than someone’s trusty six-shooter? Six plus two times more fun! ™ What weapons did you invent for Hopalong? The Brimstone Gun for when it's dark, or when you need to light a bandit on fire. Whichever comes first. The Iron Falcon is an 1880’s style hand-mortar that you can use to blast a bushel of Boomity’s out of the bushes. What kind of environments can people expect to see in Hopalong? Hopalong takes players both high and low through an expansive cliffside chock full of narrow paths, perilous edges, and more than a handful of hazardous outhouses. Aside from the wide-open spaces, the Badlands also hosts a number of caverns, rivers and other vistas. Ahem. What do stick horses eat? Are they easier to train than a normal horse? The only fuel your stuffed companion craves is the fear of your enemies. It’s like sugar cubes to them. They are much more difficult to train than a four legged horse. Good luck. Have you any plans for further development of Hopalong? Additional features you’d like to include? Heck yeah, buckaroo! Multiplayer and VR arcade features are in the planning stages. We have also explored a medieval theme where you are a horse riding wizard that storms all the castles. What’s next for you guys? I expect you already know considering your studio name. We have more ideas than you can shake a stick horse at. A couple of ideas in the works are: Flying Blades, a martial arts and sword fighting game that takes place in the air, and a Roman-inspired giant robot game. In Flying Blades, the Oscillot system is used to propel you through the air by flicking a magic sword and using another sword for direction as you battle giant demons. The Romanesque robot game has you commanding a giant mech-like contraption to defend a Rome that never fell...thanks to the robot! Speaking of that, what is the future like? Are there jetpacks? We were promised jetpacks. Well, it's not all flying cars and musical toilets. Jetpacks ARE a thing but they are only in fanny pack form. Bell bottoms are back but the bells are reversed. Walt Disney has been resurrected...and man is he angry! Those are the highlights. Thanks for talking to us, Mike. We’ll let you return to the future now! Hopalong: The Badlands is available in Viveport Subscription.
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