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paramnesia

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  1. Hi , I'd also like to be added to the arcade forum. Thank you, I feel that hit the nail on the head with this, particularly in his last paragraph "The solution could be one additional subscription option, for example 200 eur/month/station flat rate without time limit, it could give quite nice money for HTC and for each developer to share according to used minutes, and same time final price for end customer could be on acceptable level." From thoes I have contacted in the VR industry about commercial use it seems almost every one of them is doing a small flat monthly fee. In fact 90% of them are doing $100 per month per unit. while they are doing equipment and not the games it seems that that is what the industry is paying. it's very simple that something is only worth what someone is willing to pay for it. at $200 per unit per month assuming an arcade is using 10 vives thats $2,000 a month in fees. This would be a normal and reasonable business expense. Going by the $10/hr route, assuming the same place is using each station for 5 hours a day for 30 days in a month that equates to $15,000 a month in fees. Going by that model its a no brainer to go with Steam when I've frequently seen people post that they are spending upwards of $6,000 a month in fees to them.(and to be honest they are actively trying to get out of that) Now lets flip this around as a plus side for your business aspect, say the same place has a horrible month. they only sold 20 hours of game play for the month. thats only $200 to you VS having a flat steady income regardless of hours used
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