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Everything posted by VibrantNebula

  1. I would like to hold the VR developer community to a higher standard for ergonomics specifically repetitive and unnatural motions as well as other input/output that is unkind to human biology. On a broader ecosystem scale, I would like to see more companies create content that actually utilize the unique affordances of 6DoF VR.
  2. . depending on which Pro SKU, the code will be on different sheets. With the HMD only SKU, the code is located on a sheet within the compartment housing the linkbox. I have posted a copy of that sheet below. WIth the full kit, the code is listed in the black area on the bottom of the large setup sheet that is the very first thing you see when you open the box. The formatting of the offer code area is very similar to the one from the HMD only SKU.
  3. , It turns out you can actually defer the activation of your subscription but with limitations. When you redeem your code, you will be given a Viveport Subscription Code and/or a Viveport Wallet code depending on which offers apply to you. You can hold off on activating the subscription code, but note that there will be an expiration date clearly listed in your confirmation email. You must redeem this code before the expiration date that is listed in your email if you wish to take advantage of the offer.
  4. , I've sent you a PM. Please hold off on redeeming your code. I'll look into if you can defer your Viveport subscription activation and should have an answer by Monday. The redemeption flow was updated, thank you for pointing out this FAQ was out of date. It will prompt you after you enter your code and display the following:
  5. Forgot to mention, I know of a few developers with low vision who are able to use large format displays and the Vive to complete their work. One of the best 3D scanning/photogrammetry teams is lead by a developer with low vision http://www.realityvirtual.co - This can be very surprising given the extreme visual fidelity of their content.
  6. , this is a pretty complex question. I would generally recommend that you try a Vive before purchasing one if possible since there are quite a few factors that will play into your visual perception. Given your situation, the increased resolution of the Pro may make it a viable HMD to read text but you'd have to try one firsthand to judge how the optics work with your vision. is right - virtual desktop may be closest to what you're looking for. I am a pretty big fan of OVRDrop for desktop functionality because you can make smaller windows pretty large. Per the Mac stuff, technically the Vive is supported on most recent Mac hardware as of update 10.13.4 which enables external GPUs to be driven off thunderbolt 3 ports. It works without an EGPU on the most recent Mac Pro. Since it's a new integration, there are only a handful of apps that run natively on MacOS. As far as I know, there is virtual desktop/OVRDrop equivalent.
  7. , the Oasis beta only supports motion controllers.
  8. I will check in on the status of this feature as well as provide your feedback to our teams about this feature in the coming days.
  9. As said, we're aware that this functionality is in high demand and it will be included in one of the upcoming client updates within the next month or so.
  10. , I think we'll see more of this once VR is a bit more standardized, especially on the SDK front. Two games I can think of that have local leaderboards are Space Pirate Trainer and Rez Infinite (this may be tied to your Steam account). I've seen smaller VR and gaming communities create challenges and manually record scores in a 3-ring-binder using markers and page protectors. In this way, you can create your own unique challenges among your friends rather than be limited to what's designed for in-game.
  11. Right click on your profile picture icon in the top right hand corner of the website. Click on the envelope icon to go into your message center. Hit the giant blue button labeled "new message" This is actually a different type of issue. When you went through your redemption process, you should have been provided your Steam keys for FO4/Doom VFR. We also send you an email to the address you provided when you registered that contains the Steam keys as a backup. Be sure to check your spam folders in case they landed there.
  12. Hi , We're unable to speculate or discuss plans for future promotional offers. Sorry :/
  13. Hi , We apoligize for the delay. One of our managers made a post regarding EU order logistics this morning. You can read it here. Here is the part of the message that pertains to EU orders: "For EU customers: The delays are a result of inventory sell through. We are replenishing inventory this week and shipments will commence again once that is done. This could take up to a week to complete."
  14. Hi , Support for external titles (titles outside of the Viveport library) is currently not supported in the open beta but it is on our near-term roadmap.
  15. , The choice will be either Tiltbrush and Fallout 4 VR (while supplies last) Tiltbrush, Richie's Plank, and EverestVR You will also get a 1 month trial to Viveport Subscription which will let you download and use 5 subscription titles.
  16. When you purchase a Vive, the box will come with a card that has a Vive promo key. Since we have a limited number of Fallout 4 codes for this promo, you'll want to open the box when you receive it and redeem that code on www.vive.com/code to ensure you get sent a FO4 Steam key. That Steam key that's sent to you will not expire so there is no immediate need to enter it into Steam and accidentally reveal the surprise by having FO4VR in your Steam library but as stated above you do want to redeem the promo code as soon as you receive the box otherwise you may miss out. I've attached below a picture of the email you'll get once you received the promo code.
  17. , I will ping the creators and see if they can join the discussion.
  18. , I'm personally very excited about it as well. I look forward to the near future when I will be able to fit an entire set of standalone HMDs into a portable case. I think it will do wonders for VR awareness since it will be easier for creators to share their content at meetings, meetups, and conferences.
  19. Hi , We'll have a deluge of info about the standalone that we'll be sharing very soon. Unfortunately I can't answer any of your specific questions at this point in time :/ I'll be sure to reach when I can...
  20. http://store.us.vive.com/store/htcus/html/pbPage.mystery-flash-sale (US only)
  21. , in Front Defense you can actually reach up and remove it but doing so leaves you more vulnerable to damage. Helmets play a major role in an individual's perception of the battlefield and would in real life obstruct a good portion of your field of view and affect your sense of hearing which is why many soldiers have historically chose to forgo a helmet despite the increased risk of injury/death that comes along with that decision.
  22. , I'm glad everything is working now, did you do anything specific that fixed your issue in case others may be facing similar issues?
  23. I suggest trying this as well. Last weeks SteamVR update broke a lot of the cross-functionality between the SteamVR and Vive ecosystems; our engineers are currently sorting that out. Some applications just launch poorly in general. I've had issues with EverestVR that matched your symptoms. Many apps need to be the "active focus" to properly work inside the HMD, however, sometimes the launcher doesn't make the game window the active one so you have to manually select the game window to make it the active window. I have to do this with EverestVR every time or I am stuck in a white room. Maybe that's related to your troubles?
  24. With a number of relaxation or ‘virtual tourist’ style apps in VR, what can you do to be unique? Nature Treks VR might have the answer. We talked to developer John Carline about it. Hello John! Please introduce yourself. I’m John Carline, developer of Nature Treks VR (on Twitter @NatureTreksVR) and I do, well, pretty much everything on the project. I’ve been in the games industry for over 15 years, during that time I’ve held senior art positions for several large studios, namely lead artist at The Creative Assembly and Lead Environment artist at Pandemic Studios. After several large (and often stressful) projects and some international moves I decided I’d leave big studio life, move closer to family and start one of my own. So far it’s been working out, financially it’s been tough but quality of life has been much more rewarding. Tell us in a few sentences what Nature Treks VR is, and what you can do within it. Within Nature Treks VR you can freely explore nine diverse environments from baking hot beaches to snowy hills. At the risk of sounding pretentious, it’s perhaps not so important what you do with Nature Treks, but how you feel. We all live very busy lives now and I believe it’s important we get some time to reflect, so perhaps we don’t always need to be struggling to find the next thing to ‘do’. Nature Treks VR is devoid of timers, health bars, un-lockables or objectives that you might find in ‘normal’ games. There is no pressure, it’s an escape from all that. However, I believe that even the twitchiest of FPS gamers will get something out of the Nature Treks VR experience, providing they go into it with the right expectations. It’s something you can step into for five minutes or get lost in for an hour. Either way you’re mostly likely going to remove the HMD feeling ‘better’ than you did before. However you can to interact with, create and influence your environment using the ‘creator’ orbs. (More on that later!) What was the origin of Nature Treks VR? What made you decide to create it? In around 2011 I created a piece of software called Nature Treks – Healing with Color. I was quite jaded with mainstream games after coming of off several large AAA productions. So, I started to think about using my knowledge in a more positive way. My wife works with adults with learning disabilities and we often talked out their limited freedom of choice in regards to when and where they go out. Nature Treks – Healing with Color was a combination of a nature simulator, color therapy and relaxing music. The original was rough around the edges but had a positive response, with several thousand free downloads in the first week. After that I remade the project assets, cleaned up the mechanics, got some professional VO and released a ‘deluxe’ edition with a couple more environments (five in total). It sat on my website and was available to download for free – I’ve no idea how many downloads it had, it wasn’t marketed. I also ported it to iPad, where it can still be found. Around that time I moved onto another project (Oriental Empires) that required my full focus so Nature Treks was left abandoned. I’d always imagined a concept like Nature Treks working well in VR and during 2016 I began to get emails asking if there were plans for a VR version. I kept the name but completely rebuilt the project from scratch. It’s had a lot of attention put into it, hopefully that shows. What was added to Nature Treks VR with the ‘Creator’ Update? What can someone ‘do’ now? The ‘Creator’ update adds an interactive, creative and dynamic element to the experience. In each environment, you have a ring of ‘creator’ orbs that are unique to that location. Many of these will allow you to throw a seed that will instantly grow, this could be a tree, bush, flower, rock etc. Creating your own space in Nature Treks VR is hopefully a relaxing process in itself, it won’t have you fiddling around with a complex UI. However, there are also many other elements, you can create a ‘kaleidoscope’ of butterflies, or perhaps a swarm of fireflies. You can throw suns or galaxies that burst and expand above you. You can control the time of day or summon the weather, be it rain, lightning or snow. What animals and creatures do you encounter in Nature Treks? There are quite a few, including… elephants, lions, rhinos, stags, hippos, zebras, bears, rabbits, foxes, whales, boars, wolves, sheep, cows and crocodiles, as well as a variety of fish and birds. Do you see Nature Treks VR becoming more about ‘relaxation and exploration’ or ‘creation and construction’? Nature Treks VR is used by a broad range of people, so I want to be careful to keep consistency. At this stage, I’d probably say you can expect greater diversity that will take the form of new locations, new animals, new audio etc. One thing that I am looking at is the introduction of a ‘special memorable event’ in each environment. What if you picked up a mammoth tusk up in ‘White Winter’ and suddenly an enormous herd of mammoths came thumping past? Some of these encounters might step outside the realms of our reality and give you a taste of what’s to come next. You set me up for our last question – what’s next for Nature Treks? I’d like to take the Nature Treks VR experience and evolve it into the f antastical, abstract and at times surreal. However, that will most likely take the form of a separate project. Thanks for talking to us, John! Nature Treks VR is available on Viveport.
  25. This editorial is written by Felicia Miranda, a freelance technology journalist. Follow her on Twitter @FeliciaVagabond. We hope this editorial helps you find the best VR content available! Whether it’s movies, video games, or a live event, music can make or break an experience. This is especially true you when you pair it with something as immersive as virtual reality. That said, these are some of the best music apps for the HTC Vive. Download and enjoy! Soundboxing Developer: Maxint LLC Available on Steam When I feel tense from a long day, music is the best way for me to relieve stress. I turn it up loud, and with no-one but my pet bunny around to watch, I sing and dance to my favorite songs. Music lovers – if this sounds like you, download Soundboxing without hesitation. Soundboxing is a VR rhythm melee game that challenges you to box to the beat of the music. Unlike other VR music games such as Audioshield and Thumper, Soundboxing separates itself with its creative approach. You’ll immerse yourself into a musical matrix where you can choose any of your favorite songs on YouTube. If you’re lucky, someone may have added a beat challenge to the song you selected, so you can start punching immediately. If the song hasn’t been played by someone before, well, now you’re the punching maestro! You can create a challenge for others to experience. Soundboxing has gained quite the reputation for being a great workout, and I can confirm that’s the case! You’ll have fun trying to beat the high scores on your favorite songs while working up a sweat. SoundStage Developer: Hard Light Labs LLC Available on Viveport I know what you’re thinking. “Please don’t make this an article all about rhythm games.” No worries – I completely understand that desire and want to show fellow music aficionados that there’s more to music-fueled VR than rhythm games. SoundStage not only lets you experience music, but also allows you to create! Utilizing room-scale virtual reality, SoundStage is a sandbox app that you can turn into a complete music studio. Whether you’re someone who enjoys a bit of experimentation, or a musician looking to immerse yourself in the magic of the 80s, there’s no shortage of synthesizers, drums, sequencers, and so much more to choose from. The best part? SoundStage has an easy to use interface that ensures anyone from any skill level will have a great time. My favorite past time involves recreating themes to popular television shows and movies. With SoundStage I can spend hours jamming out in VR, and it doesn’t require me to spend a ton of money on equipment, or annoy people with my terrible drumming skills. It’s a win/win for everyone! TheWaveVR Developer: TheWaveVR Available on Steam Festivals bring people from all over the world together. They make for some incredibly memorable days and nights filled with music, dancing, and friends. TheWaveVR is a Vive app that replicates this experience by whisking you away and letting you jump into a pulsing neon music show that you can enjoy with fellow music lovers whenever you want. Although it’s in Early Access, TheWaveVR capitalizes on a concept that anyone with a love for music and entertainment will find fascinating. It’s as simple as putting on your Vive headset and jumping into a new world where you can find good music and camaraderie among other festival goers. Check the billboard to find out when the next show takes place, or grab a few friends and host your own party where you’re in control of the music. As the DJ, you’ll choose the music and control the visuals, putting on a spectacular show for your friends to enjoy. Conversely as the showgoer, you can dance and embark on a virtual psychedelic journey. PolyDome Developer: Plan8 Available on Steam So far, all of the music apps I covered require a good amount of mental and physical energy, so this one is for the people who want to sit back and enjoy the experience. PolyDome immerses you into an environment that changes every time you interact with it. The app does this through different modules that you choose, and the more that you add, the more intricate the sounds become. PolyDome is still in Early Access, which means you can expect more content as the developers make some progress. There are talks of including more ways in which players can interact with the environment. Recently, a module called Wavecraft was added, which lets you use your voice to build structures that you can then loop to add more dimension to the virtual world. I stumbled across PolyDome while looking through the free VR experiences on Steam. I immediately fell in love with the gems, which are little nodes that come in different shapes that produce unique sounds. You then insert as many gems as you’d like and connect them to create beautiful music sequences that you can navigate in VR. The amazing part is that each time you play, you’ll receive a different musical experience. The Music Room Developer: Chroma Coda Available on Viveport Finally, there’s the ultimate Vive app for music lovers. Similar to SoundStage in its studio-like approach, The Music Room is a VR application that’s more of a realistic simulation. Featuring a variety of instruments that include drum kits from Pearl, Zildjian, Sabian, and Ludwig, The Music Room allows you to play an instrument similar to the real thing. It’s an app that’s directed at professional musicians, allowing you to practice in famous locations like the Cherry Bar and Bakehouse Studio. You can practice performing live or record your own elaborate song! There’s no holding you back from expressing yourself and getting a taste of what it feels like to be a professional in complete control of the music. I know the first point of contention with many people on The Music Room is the price, and while it’s definitely not pocket change, it is a worthwhile investment for those who are serious about making and playing music. You’ll not only save on equipment but also gain valuable performance and recording experience through a virtual world where mistakes are much more forgiving. Soundboxing, TheWaveVR and PolyDome are available on Steam. Soundstage and The Music Room are available on Viveport.
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