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The official blog for Vive and Viveport developers.

Entries in this blog

 

Announcing VIVE SDKs for the Vive Pro front facing cameras and Vive Audio

VIVE SRWorks SDK   With the launch of VIVE Pro, developers will now have access to the stereo front facing cameras to create new experiences that can mix the see-through stereo camera view and their virtual worlds. This will enable developers to perform 3D perception and depth sensing with the stereo RGB sensors, opening new worlds for more creative, interactive experiences.   In addition to the updated OpenVR camera APIs that can now handle more than the mono camera of the original VIVE, th

Dario

Dario

 

Attention, Developers: VIVE Pro Eye Has Arrived

Introducing The VIVE Pro Eye   The VIVE Pro Eye has launched. Developers will now be able to create more immersive experiences using precision eye tracking and foveated rendering. The headset features 120Hz tracking and 0.5°–1.1° accuracy for amazing eye tracking performance and is the preferred VR headset for NVIDIA Variable Rate Shading (VRS). Needless to say, eye tracking is an exciting new technology. It allows for enhanced gameplay interactivity and simplified input and navigation—wit

Corvus

Corvus

 

Meet the VIVE 3DSP SDK

HTC VIVE 3DSP SDK HTC VIVE 3DSP is an audio SDK which provide applications with spatial audio, a key factor for an immersive VR experience. With the HTC VIVE 3DSP SDK, the spatial perception is simulated by specific functions and features, such as head-related transfer functions recording and improvement, higher-order ambisonic simulation of sound direction, room audio simulation, adding background noise floor, real-world acoustic property of distance, geometric and raycast occlusion, Hi-Res au

Dario

Dario

 

How Do I Submit My App?

Can't wait to share your content with the world? Well, your journey begins at Viveport. Let's get started...    First, visit the Viveport Developer Console HERE and sign in with your HTC Account. Now if you don't have an account yet, don't panic, just create one and swing back around to the console page. And then... Add a new experience. Enter the title of your amazing app, select the platform you want to push your content to and then sit back, grab a glass of your favorite tasty beverage

Juliet

Juliet

 

New Viveport Arcade Pricing Model

Viveport Arcade, HTC’s software distribution and content management platform for arcades, is launching a new pricing structure from March 7th.   If you have content opted-in to the Viveport Arcade program, you will now be able to set your own ‘per station, per month’ license fee through the Developer Console. This means an operator would pay a guaranteed amount for each PC running your content, at a license fee value set by you.   Once you’ve chosen your per station, per month license fee, a pr

Rocky

Rocky

 

Display more controller types on your Viveport app

We've updated our Developer Console with some new options for controller types. If your app utilizes control types other than (or in addition to) the Vive controllers, you can now display that on your Viveport app product page.   You'll find these new options on the 'Viveport Listing' part of the Developer Console:    Simply check all that apply to your app, and those choices will be shown on your Viveport product page - for example here, on Kodon's page:     This change should provide

Rocky

Rocky

 

Getting Started with VIVE Wave™ for Developers

Getting Started with VIVE Wave™ for Developers   First download the Wave SDK :   https://developer.vive.com/resources/knowledgebase/wave-sdk/    The five components of the Wave Platform SDK:  Wave Native (Android) SDK  https://hub.vive.com/storage/app/doc/en-us/GettingStarted.html  Wave Unity SDK (Plugin)   -- see the getting started guide below -- https://hub.vive.com/storage/app/doc/en-us/UnityPluginGettingStart.html  Wave UE4 SDK (Plugin)   https://hub.vive.com/storage/app/doc/en-us

Dario

Dario

 

Introducing the Vive Hand Tracking SDK

Today we are announcing to developers an early access release of the Vive Hand Tracking SDK for the Vive, Vive Pro and the Vive Focus (Wave platform). This SDK will provide the ability to track your hands, recognize gestures and on the Vive and Vive Pro track your fingers as well (21 point tracking).   For more info please attend the sessions at GDC on Vive Developer Day, Monday March 18. Or just try out the SDK available now here: https://developer.vive.com/resources/  

Dario

Dario

 

Introducing VIVEPORT - The App Store for Virtual Reality

 Introducing Viveport - The App Store for Virtual Reality   09.29.16. Today we are thrilled to share that Viveport has gone global! After a successful launch in China earlier this year, Viveport, the app store for virtual reality, where customers can explore, create, connect, and experience the content they love and need, is now available worldwide.    Viveport showcases VR experiences across art, creativity tools, design, education, fashion, music, sports, travel, video, and more. Viveport’s

Viveport_Team

Viveport_Team

 

Developer Opportunities from GDC 2017

Virtual reality became a lot less virtual at GDC 2017, and we were right in the mix with key sessions, announcements and upcoming programs that open up new opportunities for VR developers. Inside the walls of the Moscone Center in San Francisco last week, developers from around the world gathered to see the latest developments in software and hardware, mix and mingle with fellow devs and attend talks and panels given by luminaries from across the industry. That included a lot of news and buzz ar

Rocky

Rocky

 

Q&A with Kris Severson, Director of Global Partnerships

In this new Developer Blog series, we’re interviewing many of our VIVE colleagues who work with developers daily to highlight our way of thinking and help developers best utilize all the opportunities available at VIVE and VIVEPORT. First up is Kris Severson from our San Francisco Office.   Thomas: Hi Kris! Even though I already know, can you tell us a bit about your role and responsibilities at VIVE?   Kris: Sure! I’m the Director of Global Content Partnerships, which means I work with the

SuperNikoPower

SuperNikoPower

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